Worlds

Geography is part of the simulation.

Three starting biomes each change what “good planning” means. Filter the regions below by their dominant planning challenge.

Aurelia Basin
TemperateWater-rich

Aurelia Basin

Vertical districts, ecological preservation and hydro infrastructure.

Karst Reach
AridHeat

Karst Reach

Long logistics, solar abundance and severe water constraints.

Pelagos Array
OceanicStorm

Pelagos Array

Floating districts and resilient networks built around storm cycles.

Terrain costs

Bridges, tunnels, foundations and long utility lines change the real cost of expansion.

Local resources

Each biome shifts energy, food, water and industrial advantages.

Environmental risk

Heat, drought, storms and fragile habitats reward different forms of resilience.